Today I will try to get rid of the noise caused by probably the most noisiest thing in Arnold - diffuse bounces.
I will use Softimage and SitoA.
Lets render it:
...notice the noise
this noise is caused by the high energy areas lit by light in window and to eliminate it we must somehow change the way light acts. We must lower that high energy areas, in other words "to flat that light" as much as possible. So, the Light Decay Filter comes to mind, and the settings are:
render:
...notice, the noise is far lower from the previous and we Lost All contrast. Ok, we have another problem --- overall contrast. Don't panic, lets duplicate our light, turn off the Light Decay Filter and set bounces to 0. Don't let that contrast light be taken into account by diffuse bounces. Now you have 2 lights in you scene: one is for diffuse bouses with Decay Filter (aka GI Light) and one is for overall contrast with zero bounses and no Decay Filter (aka Direct Light). Lets render again:
compare with first image
now we have contrasts and
much-more lower noise.
Of course, we are losing contrast in GI bounces, but you have to sacrifice every time in CG in order to get result in a reasonable amount of time and money. I think it 's a good kind of back door that we can use.
You can further investigate this approach. For example, set 1 shadow sample for each of that light, experiment with Decay Filter settings or even turn on falof filter in "Direct Light".
Hope this trick will help you! Cheers!
Of course, we are losing contrast in GI bounces, but you have to sacrifice every time in CG in order to get result in a reasonable amount of time and money. I think it 's a good kind of back door that we can use.
You can further investigate this approach. For example, set 1 shadow sample for each of that light, experiment with Decay Filter settings or even turn on falof filter in "Direct Light".
Hope this trick will help you! Cheers!